Filed under: biomimicry & Ecology, interior design, Product Design | Tags: multifunctional, sink, toilet
The Roca W + W (wash basin + water closet) is as eco-friendly as it is good looking. Designed by the Roca Innovation Lab and Italian architects Gabriele and Oscar Buratti, the W+W fuses a washbasin and lavatory into a single piece and applies new Roca “Reusing Water” technology. This new technology reduces water consumption by 25% when compared with standard dual-flush toilets by re-using water from the washbasin to fill the lavatory cistern. It also employs for the first-time an automatic cleansing system which prevents bacteria and odors from entering the water cistern.
Filed under: biomimicry & Ecology, interior design, Product Design | Tags: carpet, drip, La Chanh Nguyen, moss
This bathroom carpet is made of imputrescible foam called plastazote. Each cell welcomes a piece of moss (ball moss, Island moss, forest moss). The humidity of the bathroom and the drops flowing from the body, water the mosses. This vegetable carpet procures a great feeling to your feet.
Filed under: Architecture, interior design, Materials | Tags: Eric Barrett, texture, wallpaper
Ceramic designer Eric Barrett founded Conrete Blond in 2002 in reaction to the prevailing conservatism in the use of concrete in interior and exterior spaces. The designer creates permanent wall castings with traditional wallpaper prints embossed onto an entire surface of concrete. The concrete castings come with a variety of sizes, finishes and patterns to choose from. Barrett focuses on interior and exterior wall cladding, flooring and custom concrete castings.
via:: Concrete Blond
Filed under: Architecture, biomimicry & Ecology, interior design, technology | Tags: cables, optical, solar
The SolarPoint™ Lighting system, also called hybrid solar lighting, consists of a roof-mounted SolarPoint™ Platform, a 45’ long plastic fiber optic bundle, and a number of special “hybrid” luminaires. The technology concentrates natural sunlight into a small bundle of optical fibers that “pipe” sunlight directly into a building or enclosure. Special lighting fixtures called hybrid luminaires diffuse light throughout the space, delivering up to 25,000 peak lumens. The hybrid luminaires blend the natural light with existing artificial lighting to provide controllable interior lighting. As sunlight levels increase and decrease, a daylight harvesting controller automatically increases or decreases the co-located artificial lighting proportionally, providing significant energy savings during daylight hours.
via:: sunlight direct
Filed under: interior design, Product Design | Tags: bird cage, Constance Guisset, fish bowl
DUPLEX is an acquarium/cage favouring an improbable encounter between a bird and a fish. The aquarium is thermoformed so as to create a space where the bird can fly at the same visual level as the fish. A surprising encounter that evokes the impossible fusion between the air and the waterworld.
voa:: Constance Guisset
Filed under: Architecture, interior design, Product Design, technology | Tags: Ionizer, Lucien Iseli, Marc Hottinger
Espace Pur is an air ionizer that uses dust as pixels and that displays patterns thanks to it, in a very slow motion way. It cleans and purifies the air in architectural spaces. It increases the level of oxygen’s negative ions contained in the ambient air. Once installed, the air’s oxygenation becomes nearly the same as in the mountains. The more there are negative ions, the more the air is purified. The installation of the “anti-dust screen” can take place in flats, hospitals, offices, and everywhere where air needs to be cleaned. The aim of the project is therefore to capture dust and organize it on wall panels in order to build pictures that will gently appear on the wall. The panels are displaying compositions of weed that are on the one hand harmful plants but on the second hand have beneficial aspect on the health.
Play+Soft was developed by Maurizio Fontanilli in collaboration with Reggio Children, and I’ll post excerpts below from the extensive list of qualities that informed the 4+year, pedagogy-driven design process. But obviously, any process that results in giant, kid-sized Tetris shapes–in both 2-D and 3-D–is on the right track.